C60–C99 · 1.e4 e5 2.Nf3 Nc6 3.Bb5
Ruy Lopez
1.e4 e5 2.Nf3 Nc6 3.Bb5: the oldest major opening still at the top of grandmaster practice. White puts long-term pressure on e5 and plays for a slow, strategic edge.
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C60–C99 · 1.e4 e5 2.Nf3 Nc6 3.Bb5
1.e4 e5 2.Nf3 Nc6 3.Bb5: the oldest major opening still at the top of grandmaster practice. White puts long-term pressure on e5 and plays for a slow, strategic edge.
Read the guide Drill the main lineC50–C59 · 1.e4 e5 2.Nf3 Nc6 3.Bc4
1.e4 e5 2.Nf3 Nc6 3.Bc4 aims the bishop at f7 and develops naturally. From the quiet Giuoco Pianissimo to the Evans Gambit and the Fried Liver, it suits every style.
Read the guide Drill the main lineD06–D69 · 1.d4 d5 2.c4
1.d4 d5 2.c4 offers a pawn to pull Black's d-pawn off the center. Declined or accepted, it gives White a healthy space advantage and is the backbone of 1.d4 play.
Read the guide Drill the main lineA46, A48, D02 · 1.d4 d5 2.Bf4
1.d4 followed by Bf4, e3, Nf3, c3 and Bd3 against almost anything. A reliable, low-theory system whose plans matter more than its move orders.
Read the guide Drill the main lineB20–B99 · 1.e4 c5
Black answers 1.e4 with 1...c5, trading a wing pawn for a center pawn and playing for the win. The most popular and most theoretical reply to 1.e4.
Read the guide Drill the main lineC00–C19 · 1.e4 e6 2.d4 d5
After 1.e4 e6 2.d4 d5 Black builds a solid pawn chain and counterattacks the center with ...c5 and ...f6. Strategically rich, slightly cramped, and hard to break down.
Read the guide Drill the main lineB10–B19 · 1.e4 c6 2.d4 d5
1.e4 c6 2.d4 d5 challenges the center without blocking the c8-bishop. A solid, structurally sound defense with less theory than the Sicilian and more winning chances than its reputation suggests.
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A guide tells you what should happen. Your games tell you what does. The fastest way to improve an opening is to review the games you played with it and look at the moment you left familiar ground.
Once you have reviewed a few games, the coach points out the opening you play most often and links its guide when there is one.
Each guide follows the same structure: an introduction to the ideas, one main line of 12 to 14 half-moves with notes, 6 to 7 key variations, strengths and weaknesses, traps, advice for newcomers and common questions.
The moves are standard opening theory, chosen to show typical plans rather than the latest grandmaster fashion. Every sequence is stored as plain moves and replayed by the chess.js library during the build. The diagrams are drawn from the replayed positions, so the board you see is always the position the moves produce.